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- 12:47, 31 October 2024 Eye Mode (hist | edit) [313 bytes] SeaFoodExtreme (talk | contribs) (Created page with "Eye Mode is an activate-able feature in Super Mario 64. To activate Eye Mode, the player must kill every Mr. I in the game, then reset the game and press L on the title screen, once activated, eyes will appear on several objects throughout the game, such as the moving platforms (not Bomps) in Whomp's Fortress")
- 11:22, 7 October 2024 Banned Strategies (hist | edit) [182 bytes] SeaFoodExtreme (talk | contribs) (Created page with "A list of Banned Strategies by type == Hardware Modification == * Juice Strats * Fish Strats * Cosmic Ray Manipulation")
- 11:01, 7 October 2024 Bob-omb Buddy (hist | edit) [947 bytes] SeaFoodExtreme (talk | contribs) (Created page with "{{object_infobox_2 | image=STROOP-_Bob-omb_Buddy.png | group=General Actor | tangibility=1000 | draw=4000 | gravity=2.5 | friction=0.8 | buoyancy=1.3 | interaction=Text | radius=100 | height=60 }} '''Bob-omb Buddies''' are pink Bob-omb NPCs who open cannons for Mario. ==Locations== Bob-omb Buddies appear in levels with cannons. These levels are: * Bob-omb Battlefield * Whomp's Fortress * Jolly Roger Bay * Cool, Cool Mountain * Shifting Sand Land * ...")
- 10:56, 7 October 2024 Ass Warps (hist | edit) [4,191 bytes] SeaFoodExtreme (talk | contribs) (Created page with "The '''Ass Warp''' hyperspeed method, or '''AW''' for short, is the most famous hyperspeed method in Super Mario 64. Due to their versatility, AWs are commonly used in all kinds of speedruns and challenges. When Mario initiates a long jump, his horizontal speed is multiplied by 3/2. An Ass Warp occurs when a backwards long jump is interrupted before the effects of drag can counteract the speed gain from the 3/2 multiplier. This does not occur with forwards long jumps be...")
- 10:53, 7 October 2024 Ass Annihilation (hist | edit) [306 bytes] SeaFoodExtreme (talk | contribs) (Created page with "thumb|292x292px|Mario getting his ass handed to him '''Ass Annihilation''' is a damaging state in which Mario is repeatedly caught in the Butthurt phase of burning. Mario will typically die from AA in less than two seconds, or 40,300 frames. PLEASE ADD ADDITIONAL INFORMATION THANKS")
- 10:48, 7 October 2024 Address (hist | edit) [1,830 bytes] SeaFoodExtreme (talk | contribs) (Created page with "An '''address''' is a number that refers to a specific location in memory. There are 3 main types of addresses in SM64: virtual addresses, physical addresses, and segmented addresses. == Virtual addresses == Virtual addresses are addresses that the N64 can dereference directly. The virtual addressing scheme of the N64's VR4300 CPU looks like this: left|frameless|361x361px (Image credit: Creamer77) Note that this is the addres...")